You've done a really nice job keeping the game elements visually consistent. I particularly want to compliment the way the spear UI hangs down from the top of the screen from a chain.
If you are going to have text animate itself in, make sure you are leaving room for legibility. Consider parsing the string to print by word as opposed to by character. Reduce the speed or increase the time between messages to allow for reading, and make sure that both speaker's messages appear from a left aligned text block. Find an alternative way to visually suggest the back and forth conversation such as dimming the portrait of anyone not currently speaking, switching alignment of the text like this can sometimes produce legibility issue. If you are using unity take a look at the doTween library for easy UI animation.
THIS GAME IS SO FUN OMGG!! I love the message. I love the environmental impact. I LOVE THE ART! The characters had such great personality too. I really felt angry at this big corporation for ruining the area. I loved the peaceful ocean view and sunset tranquil animations. The gameplay was so fun -- I just began spam clicking the ocean to catch as many fish as possible xd.
Cool little game! I like the art, characters and that you wove the environmental issue into a little story.
The game stopped 3 or 4 levels in, I'm not entirely sure if it was the end or if it was caused by a bug. I think it could have benefited from a little more developed fishing tools on further levels and that the overfishing somehow became visible in the mechanics, but I know time is ofc limited during the game jam.
← Return to game
Comments
Log in with itch.io to leave a comment.
Hi glad to have gotten a chance to play it.
You've done a really nice job keeping the game elements visually consistent. I particularly want to compliment the way the spear UI hangs down from the top of the screen from a chain.
If you are going to have text animate itself in, make sure you are leaving room for legibility. Consider parsing the string to print by word as opposed to by character. Reduce the speed or increase the time between messages to allow for reading, and make sure that both speaker's messages appear from a left aligned text block. Find an alternative way to visually suggest the back and forth conversation such as dimming the portrait of anyone not currently speaking, switching alignment of the text like this can sometimes produce legibility issue. If you are using unity take a look at the doTween library for easy UI animation.
Great work!
THIS GAME IS SO FUN OMGG!!
I love the message. I love the environmental impact. I LOVE THE ART!
The characters had such great personality too. I really felt angry at this big corporation for ruining the area. I loved the peaceful ocean view and sunset tranquil animations. The gameplay was so fun -- I just began spam clicking the ocean to catch as many fish as possible xd.
IT WAS SO FUN AND SUCH A GOOD MESSAGE
Cool little game! I like the art, characters and that you wove the environmental issue into a little story.
The game stopped 3 or 4 levels in, I'm not entirely sure if it was the end or if it was caused by a bug. I think it could have benefited from a little more developed fishing tools on further levels and that the overfishing somehow became visible in the mechanics, but I know time is ofc limited during the game jam.
Great job either way, love the art!